recently I eventually had some time to finish this up:
It's a 4-track tape machine made by Philips, built around 1976, which is currently located in my shelf. Mine is quite dusty since it is over 30 years old, but the one on the image is supposed to look new.
Modelling was done in CINEMA 4D R10, only for the reels I used MoI3D. There are no hard edges in this model, all edges are rounded off. For lighting I used area lights, AmbientOcclusion and stochastic radiosity. All materials except the wood (which is part of my Seamless Reality Textures series) are made of procedural shaders, the decals were all made in Photoshop. For modelling, I took all dimensions of the machine myself with a measuring tape, so the geometry should be quite original.
Rendering in 2560x2048 took about 22 hours on 2 PCs (Core2Duo E6400, 2GB RAM and AMD Barton 2500+ with 1.5GB RAM). For rendering I used the tiled camera expression to split it up into 4 parts to make it suitable for NETrender.
very. very impressive. i really like the time counter, the material for your reels looks great, too. The chrome material you have used throughout is lovely, and the "brushed steel" (for want of a better term, is brilliant). the semi-transparent number dials around the Volume, Balance etc. are a really nice touch, and work subtly but brilliantly.
i'm a little unsure about the wood texture; around the thinner sides of the machine it looks like the grain changes direction? it could just be that i don't know how it "should" look, but it seems funny.
your render's really nice, if a little grainy. not sure if you decided to have the grain to give it a 70's look, of sorts, or if it's just the inevitable trade-off between render time and computer power. regardless of that, the lighting's great, and it doesn't look like you've just whacked in an HDRI map which is nice to see. Great work!
The grain really is due to the rendering algorithm, since I used the stochastic radiosity. It would be less grainy if I had given it some more hours, but in fact I do like the grainy look. When I make smoother renderings I often add some grain manually
And you're right, I did NOT just whack in an HDRI map. This image does not utilize HDRI. Generally, I hardly use HDRI at all, because it would often take me more time to find a suitable map than to create a good lighting setup myself.
I am not quite sure what you mean with your commend about the wood. But I must admit, the wood is the part where I've been lazy. I shot the texture myself, but I find it hard to get a good mapping with wood textures.
I agree with saru about the wood on the ends, but it just looks to me like a faux-wood surface that was actually used on a lot of electronics from the 70s, so for me it still works.
Love the soft grain here too, and the lighting and reflectivity are perfect.
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Comments
i'm a little unsure about the wood texture; around the thinner sides of the machine it looks like the grain changes direction? it could just be that i don't know how it "should" look, but it seems funny.
your render's really nice, if a little grainy. not sure if you decided to have the grain to give it a 70's look, of sorts, or if it's just the inevitable trade-off between render time and computer power. regardless of that, the lighting's great, and it doesn't look like you've just whacked in an HDRI map which is nice to see. Great work!
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if life was a cartoon, id be spongebob squarepants
The grain really is due to the rendering algorithm, since I used the stochastic radiosity. It would be less grainy if I had given it some more hours, but in fact I do like the grainy look. When I make smoother renderings I often add some grain manually
And you're right, I did NOT just whack in an HDRI map. This image does not utilize HDRI. Generally, I hardly use HDRI at all, because it would often take me more time to find a suitable map than to create a good lighting setup myself.
I am not quite sure what you mean with your commend about the wood. But I must admit, the wood is the part where I've been lazy. I shot the texture myself, but I find it hard to get a good mapping with wood textures.
Best regards,
Jack
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Visit my website:
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JoãoVarela
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Allah gives & forgives; Man gets & forgets !
I agree with saru about the wood on the ends, but it just looks to me like a faux-wood surface that was actually used on a lot of electronics from the 70s, so for me it still works.
Love the soft grain here too, and the lighting and reflectivity are perfect.
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